Entry Name: "UKN-CashCow-MC1"
VAST
Challenge 2016
Mini-Challenge 1
Team Members:
Juri Buchmüller,
University of Konstanz, Germany, buchmueller@dbvis.inf.uni-konstanz.de, PRIMARY
Manuel Stein, University
of Konstanz, Germany, manuel.stein@uni-konstanz.de
Alexander Jäger, University
of Konstanz, Germany, alexander.jaeger@uni-konstanz.de
Sabrina Schmidt, Germany,
info@passion-fotografie.de
Hansi Senaratne,
University of Konstanz, Germany, hansi.senaratne@uni-konstanz.de
Halldór Janetzko, University of Konstanz, Germany, halldor.janetzko@uni-konstanz.de
Student Team: Partly
Tools Used:
MS PowerPoint
Photoshop
Custom control room
setup at our labs
Approximately how many hours were spent
working on this submission in total?
50 hours.
May we post your submission in the
Visual Analytics Benchmark Repository after VAST Challenge 2015 is complete? YES
High-resolution
image:
http://files.dbvis.de/get/pheeKigh
Video (Optional but
recommended):
http://files.dbvis.de/get/ut7Quivi
Storyboards
(Optional but recommended):
http://files.dbvis.de/get/pheeJigh
Description
Provide a description
of your design using no greater than 1000 words and 10 images. Describe the
important features of your design, including both display features and
interactions. Describe how it will enable investigators to quickly understand
new situations, think deeply to develop and test their theories as part of
their investigation, and rapidly reorient their investigation when data or
assumptions change.

We present a
task-based interface design for an interactive resort surveillance and
investigation system. Besides the three main views for Spatial (4), Entity(3)-
and Task-Tracking(5), which are displayed for all operators on three big
central wall screens, a core part of our system is the integration of the
investigators' direct work environment, which we enhance with ambient light(2) and
sound systems(1) that guide the investigators attention. By employing
additional clues about the current state by ambient light and sound we are able
to increase the situational awareness of the operators.
The ambient
sound, much like a car engine, produces a constant ambient noise that does not
distract the operators. The noise is generated from a combination of influence
factors automatically gathered from resort information: Guest load, on-site
crime reports, CCTV imagery, movement behavior models, VIP presence and many
more. As situations in the resort arise, e.g. unusually high guest loads,
sinking casino revenue, increasing theft/fraud, and so on, the frequencies of the
noise changes. Our proposed noise is constructed by overlaying several noise
frequencies corresponding to the situational aspects. In normal state, all
noise frequencies have the same amplitude. By pre-attentive cognition,
operators immediately notice the change in their "engine" and shift
their attention and concentration directly to the situation, subconsciously
already identifying where the problem lies. Also, they receive further guidance
through ambient lights of the screens that guide their attention towards newly
emerging elements on the screens.

The screens
displaying entities, floor plans, and tasks are visible to all operators at the
same time, enabling a collaborative environment, and each operator can pull a
view to his touchscreen and work on it. The screen will always be synchronized
with the wall screens to ensure transparency between the operators without
communication overhead. The color scheme used for the design elements between
the screens adheres to the cognitive perception of color in the varying
contexts and always remains the same to keep context: VIPs/Entities to be
guarded in yellow, dangerous situations, unusual behavior by suspects or known
criminals in red, events like conferences in green and general situations like
a high guest load in blue.

The
leftmost screen displays a list of entities relevant to current operations,
annotated with the most important information such as schedules, photos, guest
backgrounds, nearest security, etc., about them. As well, interaction possibilities
that are specific to the type of entity are provided (e.g. having security
monitor / approach suspect), Entities can be persons (e.g. VIPs, or known or
detected suspects in the building), events (e.g. conferences, crimes), or
situations (e.g. high guest load) that require attention. The list is sorted
automatically or manually by an importance ranking of the entity (e.g. a VIP
needs to be guarded at all cost, so he is at first place in the ranking).
Alerts can connect entities visually, e.g. grouping VIPs and potentially
dangerous suspects.

In
the middle screen, the main resort areas are displayed. The operators can
switch between casino, hotel, and conference area. Symbols next to the areas
indicate major events in an area, also for those areas not displayed entirely.
These events relate to the entities from the left screen (e.g. VIP present,
suspect present, fraud ongoing, etc.). On the floor plans, guests, employees,
VIPs, and suspects are color-grouped and can be interactively tracked with movement
trajectories. E.g., an operator can request the sight or communicate with
security personnel, or detailed information on a person can be accessed.
Important or suspicious persons are highlighted. The floor plan also allows
interaction with equipment like WiFi-Hotspots and check who is logged in.
Heatmaps display aggregated data such as revenue per casino table or guest
density, if values differ from expected values in an unusual way.


The right screen shows tasks the
operators can define. It is a note-taking environment where tasks can be
created from entities, managed, and freely arranged. Here, the operators
collect information, define and track tasks, and gather knowledge transparently
in the collaborative setting. The view will furthermore be automatically
annotated with all available information on the entity, e.g. schedule if known,
police records, interaction possibilities, floor position, and more. Orders to
employees can directly be issued from the task screen, and the nearest free
employee will attend to orders.

We consider that a facility like Eubia
Resort is too complex to be monitored by just looking at guests and/or reading
sensors. Therefore, an automatic threat and event model enhances the cognition
of the operators, being able to hint at developing situations or showing
unsuspected connections. The model automatically detects unusual situations
with a broad spectrum by fusing basic, measurable data, e.g. changes in
revenue, guest density, movement direction of guests, event schedules, CCTV and
many more. If the operators detect other events, these can be added into the
system by just adding a task. The system then helps tracking all relevant
entities. Also, the ambient sound and light system feeds from the threat model
and improves the alertness of the operators. As the sound is generated directly
from unfiltered incoming data, with enough experience, the operators can even
hear and see a certain critical situation build up before the threat model would
be certain to display an entity, and thus take preventive action. Aiding the
threat model as well is the link to police databases so that known suspects can
be identified easily.
With the ability to see what is going
on in the premises, to be notified of developing situations, and to
collectively share knowledge about tasks, operators can verify their hypotheses
quickly, but can also keep track over situations for longer periods of time
without forgetting about them. To illustrate these processes better, our
storyboard tells the tale of a VIP seemingly being threatened and a Mediterranean
finance minister trying to improve his country’s financial situation with shady
methods.
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